Case study detailing the company-wide product shift from a creator-focused to community-focused platform, exploring how fan identities are expressed online.
Qualitative research study on how to represent disability and other marginalized identity in the most inclusive way possible for screen reader users.
Case study and brand exploration on creating the next enterprise creator and brand marketing software.
Case study detailing the gamification of sustainable self-care and health habits with a customizable digital pet.
Case study and brand exploration on creating an educational language-learning software accessible for K-12 children.